The vision
Multiplayer turns Salvage County from a solo grind into a shared world. The goal is straightforward to describe and hard to build: put several players in the same hosted county, show everyone the same scrap, sync each player's position and vehicle, and let people work the same map at the same time — cooperatively or competitively.
How hosted worlds work
Rather than a fixed always-on server for everyone, Salvage County uses hosted sessions: a world is spun up and players join it. When a session is available, its status is reflected on the site's live server indicator. When the shared server is offline or being updated, you'll see a status message — that's expected during beta.
- Shared map: everyone in a session explores the same county.
- Shared scrap: the goal is for spawned material to be consistent for all players in the world.
- Synced players and vehicles: you should see other players moving and driving in real time.
What's being tested right now
These are the systems most likely to show rough edges today:
- Player movement sync — smoothness and accuracy of other players' positions.
- Vehicle sync — how trucks and their cargo appear to other players.
- Shared scrap spawning — keeping material consistent across the session.
- Session stability — joining, staying connected, and recovering from drops.
- Voice chat — not fully finished and may change during development.
How to help multiplayer improve
Testing is genuinely valuable, and a good report is worth more than a hundred vague ones. When something goes wrong, note:
- What happened and what you expected instead.
- Whether you were host or joining.
- How many players were in the session.
- Your browser and computer type.
- A screenshot or short clip if you can capture one.
Send it through the Support page or to Contact. Clean reports directly shape which sync problems get fixed first.