Mode · In Testing

Multiplayer Guide

The long-term vision for Salvage County is a shared county — hosted worlds where players see the same scrap and haul together. Here's how it works and how you can help test it.

Status: multiplayer is an in-testing feature. Player movement, vehicle syncing, hosted sessions, and shared scrap spawning are being actively worked on and may behave inconsistently. If you want maximum stability, start with the Single Player Guide.

The vision

Multiplayer turns Salvage County from a solo grind into a shared world. The goal is straightforward to describe and hard to build: put several players in the same hosted county, show everyone the same scrap, sync each player's position and vehicle, and let people work the same map at the same time — cooperatively or competitively.

How hosted worlds work

Rather than a fixed always-on server for everyone, Salvage County uses hosted sessions: a world is spun up and players join it. When a session is available, its status is reflected on the site's live server indicator. When the shared server is offline or being updated, you'll see a status message — that's expected during beta.

  • Shared map: everyone in a session explores the same county.
  • Shared scrap: the goal is for spawned material to be consistent for all players in the world.
  • Synced players and vehicles: you should see other players moving and driving in real time.

What's being tested right now

These are the systems most likely to show rough edges today:

  • Player movement sync — smoothness and accuracy of other players' positions.
  • Vehicle sync — how trucks and their cargo appear to other players.
  • Shared scrap spawning — keeping material consistent across the session.
  • Session stability — joining, staying connected, and recovering from drops.
  • Voice chat — not fully finished and may change during development.

How to help multiplayer improve

Testing is genuinely valuable, and a good report is worth more than a hundred vague ones. When something goes wrong, note:

  • What happened and what you expected instead.
  • Whether you were host or joining.
  • How many players were in the session.
  • Your browser and computer type.
  • A screenshot or short clip if you can capture one.

Send it through the Support page or to Contact. Clean reports directly shape which sync problems get fixed first.

Etiquette: hosted worlds are shared spaces. Don't exploit bugs, block the scrapyard, or grief other testers — see the player conduct rules in our Terms of Use.