Patch Notes
A running log of what's changed in the Salvage County beta. Newest builds first. Because we're in active development, versions land often and systems keep evolving.
Beta 0.3 — "Steady Hauls"
Added
- Live server status indicator wired to the site so players can see when a shared world is online.
- In-game refresh option on the loader to force a fresh download after a new build.
Improved
- Truck handling under load — braking and cornering feel more predictable with a full bed.
- Cargo bed detection tightened so items count more reliably as "loaded."
- Loader performance and caching for faster repeat visits.
Fixed
- Certain scrap items no longer pop out of the bed over minor bumps.
- Save/logout flow is more reliable at persisting balance and owned vehicles.
Known issues
- Multiplayer movement can stutter under load; vehicle/cargo sync is still being hardened.
- First-time load is large and can take a while on slower connections.
- Voice chat is unfinished and may change.
Beta 0.2 — "Open For Testing"
Added
- Physics-based truck loading: cargo is now a real object in the bed with weight.
- Expanded scrap variety across steel, copper, aluminum, e-waste, appliances, and mixed piles.
- Early hosted multiplayer sessions for internal and community testing.
Improved
- Scrapyard selling feedback and payout clarity.
- City scrap spawning coverage across more districts.
Fixed
- Several cases where scrap could be collected but not registered for sale.
- Assorted loading and stability issues on first launch.
Beta 0.1 — "First Drive"
Added
- The core loop: choose a character, pick a truck, find scrap, load, sell, and save.
- Account system with save/load for balance, character, and owned vehicles.
- The scrapyard scale and fictional in-game Salvage County Dollars.
- First playable open-world city built for scrapping.
Want the "why" behind these changes? The Development Blog covers the thinking in detail, and the Roadmap shows what's planned next.